gl_LocalInvocationID — contains the index of work item currently being operated on by a compute shader
in uvec3 gl_LocalInvocationID ;
In the compute language, gl_LocalInvocationID
is an input variable containing the n-dimensional index of the local work invocation within the work group that the current shader is executing in. The possible values for this variable range across the local work group size, i.e., (0,0,0) to (gl_WorkGroupSize.x
- 1, gl_WorkGroupSize.y
- 1, gl_WorkGroupSize.z
- 1).
OpenGL ES Shading Language Version | |||
---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 |
gl_LocalInvocationID | - | - | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.