gl_WorkGroupID — contains the index of the workgroup currently being operated on by a compute shader
in uvec3 gl_WorkGroupID ;
In the compute language, gl_WorkGroupID
contains the 3-dimensional index of the global work group that the current compute shader invocation is executing within. The possible values range across the parameters passed into glDispatchCompute
, i.e., from (0, 0, 0) to (gl_NumWorkGroups.x
- 1, gl_NumWorkGroups.y
- 1, gl_NumWorkGroups.z
- 1).
OpenGL ES Shading Language Version | |||
---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 |
gl_WorkGroupID | - | - | ✔ |
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