gl_NumWorkGroups — contains the number of workgroups that have been dispatched to a compute shader
in uvec3 gl_NumWorkGroups ;
In the compute language, gl_NumWorkGroups
contains the total number of work groups that will execute the compute shader. The components of gl_NumWorkGroups
are equal to the num_groups_x
, num_groups_y
, and num_groups_z
parameters passed to the glDispatchCompute
command.
OpenGL ES Shading Language Version | |||
---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 |
gl_NumWorkGroups | - | - | ✔ |
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