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gl_NumWorkGroups

Name

gl_NumWorkGroups — contains the number of workgroups that have been dispatched to a compute shader

Declaration

in uvec3 gl_NumWorkGroups ;

Description

In the compute language, gl_NumWorkGroups contains the total number of work groups that will execute the compute shader. The components of gl_NumWorkGroups are equal to the num_groups_x, num_groups_y, and num_groups_z parameters passed to the glDispatchCompute command.

Version Support

OpenGL Shading Language Version
Variable Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
gl_NumWorkGroups - - - - - - - - -
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