gl_WorkGroupID — contains the index of the workgroup currently being operated on by a compute shader
in uvec3 gl_WorkGroupID ;
In the compute language, gl_WorkGroupID
contains the 3-dimensional index of the global work group that the current compute shader invocation is executing within. The possible values range across the parameters passed into glDispatchCompute
, i.e., from (0, 0, 0) to (gl_NumWorkGroups.x
- 1, gl_NumWorkGroups.y
- 1, gl_NumWorkGroups.z
- 1).
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
gl_WorkGroupID | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ |
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