reflect — calculate the reflection direction for an incident vector
genType reflect( | genType I, |
genType N) ; |
I
Specifies the incident vector.
N
Specifies the normal vector.
For a given incident vector I
and surface normal N
reflect
returns the reflection direction calculated as
. I
- 2.0 * dot(N
, I
) * N
N
should be normalized in order to achieve the desired result.
OpenGL ES Shading Language Version | |||
---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 |
reflect (genType) | ✔ | ✔ | ✔ |
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