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reflect

Name

reflect — calculate the reflection direction for an incident vector

Declaration

genType reflect( genType I,
genType N);
genDType reflect( genDType I,
genDType N);

Parameters

I

Specifies the incident vector.

N

Specifies the normal vector.

Description

For a given incident vector I and surface normal N reflect returns the reflection direction calculated as I - 2.0 * dot(N, I) * N.

N should be normalized in order to achieve the desired result.

Version Support

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
reflect (genType)
reflect (genDType) - - - - - -

See Also

dot, refract

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