reflect — calculate the reflection direction for an incident vector
genType reflect( | genType I, |
genType N) ; |
genDType reflect( | genDType I, |
genDType N) ; |
I
Specifies the incident vector.
N
Specifies the normal vector.
For a given incident vector I
and surface normal N
reflect
returns the reflection direction calculated as
. I
- 2.0 * dot
(N
, I
) * N
N
should be normalized in order to achieve the desired result.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
reflect (genType) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
reflect (genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.