refract — calculate the refraction direction for an incident vector
genType refract( | genType I, |
genType N, | |
float eta) ; |
genDType refract( | genDType I, |
genDType N, | |
float eta) ; |
I
Specifies the incident vector.
N
Specifies the normal vector.
eta
Specifies the ratio of indices of refraction.
For a given incident vector I
, surface normal N
and ratio of indices of refraction, eta
, refract
returns the refraction vector, R
.
R
is calculated as:
k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I)); if (k < 0.0) R = genType(0.0); // or genDType(0.0) else R = eta * I - (eta * dot(N, I) + sqrt(k)) * N;
The input parameters I
and N
should be normalized in order to achieve the desired result.
OpenGL Shading Language Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
refract (genType) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
refract (genDType) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.