refract — calculate the refraction direction for an incident vector
genType refract( | genType I, |
genType N, | |
float eta) ; |
I
Specifies the incident vector.
N
Specifies the normal vector.
eta
Specifies the ratio of indices of refraction.
For a given incident vector I
, surface normal N
and ratio of indices of refraction, eta
, refract
returns the refraction vector, R
.
R
is calculated as:
k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I)); if (k < 0.0) R = genType(0.0); // or genDType(0.0) else R = eta * I - (eta * dot(N, I) + sqrt(k)) * N;
The input parameters I
and N
should be normalized in order to achieve the desired result.
OpenGL ES Shading Language Version | |||
---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 |
refract (genType) | ✔ | ✔ | ✔ |
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