smoothstep — perform Hermite interpolation between two values
genType smoothstep( | genType edge0, |
genType edge1, | |
genType x) ; |
genType smoothstep( | float edge0, |
float edge1, | |
genType x) ; |
edge0
Specifies the value of the lower edge of the Hermite function.
edge1
Specifies the value of the upper edge of the Hermite function.
x
Specifies the source value for interpolation.
smoothstep
performs smooth Hermite interpolation between 0 and 1 when edge0
< x
< edge1
. This is useful in cases where a threshold function with a smooth transition is desired. smoothstep
is equivalent to:
genType t; /* Or genDType t; */ t = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0); return t * t * (3.0 - 2.0 * t);
smoothstep
returns 0.0 if x
≤ edge0
and 1.0 if x
≥ edge1
.
Results are undefined if edge0
≥ edge1
.
OpenGL ES Shading Language Version | |||
---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 |
smoothstep (genType) | ✔ | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.