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texelFetch

Name

texelFetch — perform a lookup of a single texel within a texture

Declaration

gvec4 texelFetch( gsampler2D sampler,
ivec2 P,
int lod);
gvec4 texelFetch( gsampler3D sampler,
ivec3 P,
int lod);
gvec4 texelFetch( gsampler2DArray sampler,
ivec3 P,
int lod);

Parameters

sampler

Specifies the sampler to which the texture from which texels will be retrieved is bound.

P

Specifies the texture coordinates at which texture will be sampled.

lod

If present, specifies the level-of-detail within the texture from which the texel will be fetched.

Description

texelFetch performs a lookup of a single texel from texture coordinate P in the texture bound to sampler. The array layer is specified in the last component of P for array forms. The lod parameter (if present) specifies the level-of-detail from which the texel will be fetched.

Version Support

OpenGL ES Shading Language Version
Function Name 1.00 3.00 3.10
texelFetch -
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