texelFetch — perform a lookup of a single texel within a texture
gvec4 texelFetch( | gsampler2D sampler, |
ivec2 P, | |
int lod) ; |
gvec4 texelFetch( | gsampler3D sampler, |
ivec3 P, | |
int lod) ; |
gvec4 texelFetch( | gsampler2DArray sampler, |
ivec3 P, | |
int lod) ; |
sampler
Specifies the sampler to which the texture from which texels will be retrieved is bound.
P
Specifies the texture coordinates at which texture will be sampled.
lod
If present, specifies the level-of-detail within the texture from which the texel will be fetched.
texelFetch
performs a lookup of a single texel from texture coordinate P
in the texture bound to sampler
. The array layer is specified in the last component of P
for array forms. The lod
parameter (if present) specifies the level-of-detail from which the texel will be fetched.
OpenGL ES Shading Language Version | |||
---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 |
texelFetch | - | ✔ | ✔ |
texelFetchOffset, texture, textureGrad, textureGradOffset, textureLod, textureLodOffset, textureOffset, textureProj, textureProjGrad, textureProjGradOffset, textureProjLod, textureProjLodOffset, textureProjOffset, textureSize
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.