texture — retrieves texels from a texture
gvec4 texture( | gsampler2D sampler, |
vec2 P, | |
[float bias]) ; |
gvec4 texture( | gsampler3D sampler, |
vec3 P, | |
[float bias]) ; |
gvec4 texture( | gsamplerCube sampler, |
vec3 P, | |
[float bias]) ; |
float texture( | sampler2DShadow sampler, |
vec3 P, | |
[float bias]) ; |
float texture( | samplerCubeShadow sampler, |
vec4 P, | |
[float bias]) ; |
gvec4 texture( | gsampler2DArray sampler, |
vec3 P, | |
[float bias]) ; |
float texture( | gsampler2DArrayShadow sampler, |
vec4 P) ; |
sampler
Specifies the sampler to which the texture from which texels will be retrieved is bound.
P
Specifies the texture coordinates at which texture will be sampled.
bias
Specifies an optional bias to be applied during level-of-detail computation.
texture
samples texels from the texture bound to sampler
at texture coordinate P
. An optional bias, specified in bias
is included in the level-of-detail computation that is used to choose mipmap(s) from which to sample.
For shadow forms, when compare
is present, it is used as and the array layer is specified in
. When P
.wcompare
is not present, the last component of P
is used as and the array layer is specified in the second to last component of P
.
For non-shadow variants, the array layer comes from the last component of P
.
OpenGL ES Shading Language Version | |||
---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 |
texture | - | ✔ | ✔ |
texelFetch, texelFetchOffset, textureGrad, textureGradOffset, textureLod, textureLodOffset, textureOffset, textureProj, textureProjGrad, textureProjGradOffset, textureProjLod, textureProjLodOffset, textureProjOffset, textureSize
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.