textureProjGradOffset — perform a texture lookup with projection, explicit gradients and offset
gvec4 textureProjGradOffset( | gsampler2D sampler, |
vec3 P, | |
vec2 dPdx, | |
vec2 dPdy, | |
ivec2 offset) ; |
gvec4 textureProjGradOffset( | gsampler2D sampler, |
vec4 P, | |
vec2 dPdx, | |
vec2 dPdy, | |
ivec2 offset) ; |
gvec4 textureProjGradOffset( | gsampler3D sampler, |
vec4 P, | |
vec3 dPdx, | |
vec3 dPdy, | |
ivec3 offset) ; |
float textureProjGradOffset( | sampler2DShadow sampler, |
vec4 P, | |
vec2 dPdx, | |
vec2 dPdy, | |
ivec2 offset) ; |
sampler
Specifies the sampler to which the texture from which texels will be retrieved is bound.
P
Specifies the texture coordinates at which texture will be sampled.
dPdx
Specifies the partial derivative of P
with respect to window x.
dPdy
Specifies the partial derivative of P
with respect to window y.
offset
Specifies the offsets, in texels at which the texture will be sampled relative to the projection of P
.
textureProjGradOffset
performs a texture lookup with projection and explicit gradients and offsets. The texture coordinates consumed from P
, not including the last component of P
, are divided by the last component of P
. The resulting component of P
in the shadow forms is used as . After these values are computed, the texture lookup proceeds as in textureGradOffset, passing dPdx
and dPdy
as gradients, and offset
as the offset.
OpenGL ES Shading Language Version | |||
---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 |
textureProjGradOffset | - | ✔ | ✔ |
texelFetch, texelFetchOffset, texture, textureGrad, textureGradOffset, textureLod, textureLodOffset, textureOffset, textureProj, textureProjGrad, textureProjLod, textureProjLodOffset, textureProjOffset, textureSize
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.