glRenderbufferStorageMultisample — establish data storage, format, dimensions and sample count of a renderbuffer object's image
void glRenderbufferStorageMultisample( | GLenum target, |
GLsizei samples, | |
GLenum internalformat, | |
GLsizei width, | |
GLsizei height) ; |
target
Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER
.
samples
Specifies the number of samples to be used for the renderbuffer object's storage.
internalformat
Specifies the internal format to use for the renderbuffer object's image.
width
Specifies the width of the renderbuffer, in pixels.
height
Specifies the height of the renderbuffer, in pixels.
glRenderbufferStorageMultisample
establishes the data storage, format, dimensions and number of samples of a renderbuffer object's image.
The target of the operation, specified by target
must be GL_RENDERBUFFER
. internalformat
specifies the internal format to be used for the renderbuffer object's storage and must be a color-renderable, depth-renderable, or stencil-renderable format, as shown in Table 1 below. width
and height
are the dimensions, in pixels, of the renderbuffer. Both width
and height
must be less than or equal to the value of GL_MAX_RENDERBUFFER_SIZE
. samples
specifies the number of samples to be used for the renderbuffer object's image. If internalformat
is a signed or unsigned integer format then samples
must be 0. Otherwise, samples
must be less than or equal to the maximum number of samples supported for internalformat
. (see glGetInternalformativ).
Upon success, glRenderbufferStorageMultisample
deletes any existing data store for the renderbuffer image and the contents of the data store after calling glRenderbufferStorageMultisample
are undefined.
Sized Internal Format | Base Format | Red Bits | Green Bits | Blue Bits | Alpha Bits |
---|---|---|---|---|---|
GL_R8 | GL_RED | 8 | |||
GL_R8UI | GL_RED_INTEGER | ui8 | |||
GL_R8I | GL_RED_INTEGER | i8 | |||
GL_R16UI | GL_RED_INTEGER | ui16 | |||
GL_R16I | GL_RED_INTEGER | i16 | |||
GL_R32UI | GL_RED_INTEGER | ui32 | |||
GL_R32I | GL_RED_INTEGER | i32 | |||
GL_RG8 | GL_RG | 8 | 8 | ||
GL_RG8UI | GL_RG_INTEGER | ui8 | ui8 | ||
GL_RG8I | GL_RG_INTEGER | i8 | i8 | ||
GL_RG16UI | GL_RG_INTEGER | ui16 | ui16 | ||
GL_RG16I | GL_RG_INTEGER | i16 | i16 | ||
GL_RG32UI | GL_RG_INTEGER | ui32 | ui32 | ||
GL_RG32I | GL_RG_INTEGER | i32 | i32 | ||
GL_RGB8 | GL_RGB | 8 | 8 | 8 | |
GL_RGB565 | GL_RGB | 5 | 6 | 5 | |
GL_RGBA8 | GL_RGBA | 8 | 8 | 8 | 8 |
GL_SRGB8_ALPHA8 | GL_RGBA | 8 | 8 | 8 | 8 |
GL_RGB5_A1 | GL_RGBA | 5 | 5 | 5 | 1 |
GL_RGBA4 | GL_RGBA | 4 | 4 | 4 | 4 |
GL_RGB10_A2 | GL_RGBA | 10 | 10 | 10 | 2 |
GL_RGBA8UI | GL_RGBA_INTEGER | ui8 | ui8 | ui8 | ui8 |
GL_RGBA8I | GL_RGBA_INTEGER | i8 | i8 | i8 | i8 |
GL_RGB10_A2UI | GL_RGBA_INTEGER | ui10 | ui10 | ui10 | ui2 |
GL_RGBA16UI | GL_RGBA_INTEGER | ui16 | ui16 | ui16 | ui16 |
GL_RGBA16I | GL_RGBA_INTEGER | i16 | i16 | i16 | i16 |
GL_RGBA32I | GL_RGBA_INTEGER | i32 | i32 | i32 | i32 |
GL_RGBA32UI | GL_RGBA_INTEGER | ui32 | ui32 | ui32 | ui32 |
Sized Internal Format | Base Format | Depth Bits | Stencil Bits |
---|---|---|---|
GL_DEPTH_COMPONENT16 | GL_DEPTH_COMPONENT | 16 | |
GL_DEPTH_COMPONENT24 | GL_DEPTH_COMPONENT | 24 | |
GL_DEPTH_COMPONENT32F | GL_DEPTH_COMPONENT | f32 | |
GL_DEPTH24_STENCIL8 | GL_DEPTH_STENCIL | 24 | 8 |
GL_DEPTH32F_STENCIL8 | GL_DEPTH_STENCIL | f32 | 8 |
GL_STENCIL_INDEX8 | GL_STENCIL | 8 |
Since different implementations may support different sample counts for multisample rendering, the actual number of samples allocated for the renderbuffer image is implementation-dependent. However, the resulting value for GL_RENDERBUFFER_SAMPLES
is guaranteed to be greater than or equal to samples
and no more than the next larger sample count supported by the implementation.
GL_INVALID_ENUM
is generated if target
is not GL_RENDERBUFFER
.
GL_INVALID_VALUE
is generated if samples
is greater than the maximum number of samples supported for internalformat
.
GL_INVALID_ENUM
is generated if internalformat
is not a color-renderable, depth-renderable, or stencil-renderable format.
GL_INVALID_OPERATION
is generated if internalformat
is a signed or unsigned integer format and samples
is greater than 0.
GL_INVALID_VALUE
is generated if either of width
or height
is negative, or greater than the value of GL_MAX_RENDERBUFFER_SIZE
.
GL_OUT_OF_MEMORY
is generated if the GL is unable to create a data store of the requested size.
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glRenderbufferStorageMultisample | - | ✔ | ✔ |
glGenRenderbuffers, glGetInternalformativ, glBindRenderbuffer, glRenderbufferStorage, glFramebufferRenderbuffer, glDeleteRenderbuffers
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