glDeleteTextures — delete named textures
void glDeleteTextures( | GLsizei | n, |
const GLuint * | textures) ; |
n
Specifies the number of textures to be deleted.
textures
Specifies an array of textures to be deleted.
glDeleteTextures
deletes n
textures named by the elements of the array textures
. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
glDeleteTextures
silently ignores 0's and names that do not correspond to existing textures.
glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glGenTextures, glGet, glGetTexParameter, glTexImage1D, glTexImage2D, glTexParameter
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see https://web.archive.org/web/20171022161616/http://oss.sgi.com/projects/FreeB/.