Light | Dark

glDeleteTextures

Name

glDeleteTextures — delete named textures

C Specification

void glDeleteTextures( GLsizei n,
const GLuint * textures);

Parameters

n

Specifies the number of textures to be deleted.

textures

Specifies an array of textures to be deleted.

Description

glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.

Errors

GL_INVALID_VALUE is generated if n is negative.

Associated Gets

glIsTexture

Version Support

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glDeleteTextures
Think you can improve this page? Edit this page on GitHub.