glGetActiveSubroutineUniform — query a property of an active shader subroutine uniform
void glGetActiveSubroutineUniformiv( | GLuint program, |
GLenum shadertype, | |
GLuint index, | |
GLenum pname, | |
GLint *values) ; |
program
Specifies the name of the program containing the subroutine.
shadertype
Specifies the shader stage from which to query for the subroutine parameter. shadertype
must be one of GL_VERTEX_SHADER
, GL_TESS_CONTROL_SHADER
, GL_TESS_EVALUATION_SHADER
, GL_GEOMETRY_SHADER
or GL_FRAGMENT_SHADER
.
index
Specifies the index of the shader subroutine uniform.
pname
Specifies the parameter of the shader subroutine uniform to query. pname
must be GL_NUM_COMPATIBLE_SUBROUTINES
, GL_COMPATIBLE_SUBROUTINES
, GL_UNIFORM_SIZE
or GL_UNIFORM_NAME_LENGTH
.
values
Specifies the address of a into which the queried value or values will be placed.
glGetActiveSubroutineUniform
queries a parameter of an active shader subroutine uniform. program
contains the name of the program containing the uniform. shadertype
specifies the stage which which the uniform location, given by index
, is valid. index
must be between zero and the value of GL_ACTIVE_SUBROUTINE_UNIFORMS
minus one for the shader stage.
If pname
is GL_NUM_COMPATIBLE_SUBROUTINES
, a single integer indicating the number of subroutines that can be assigned to the uniform is returned in values
.
If pname
is GL_COMPATIBLE_SUBROUTINES
, an array of integers is returned in values
, with each integer specifying the index of an active subroutine that can be assigned to the selected subroutine uniform. The number of integers returned is the same as the value returned for GL_NUM_COMPATIBLE_SUBROUTINES
.
If pname
is GL_UNIFORM_SIZE
, a single integer is returned in values
. If the selected subroutine uniform is an array, the declared size of the array is returned; otherwise, one is returned.
If pname
is GL_UNIFORM_NAME_LENGTH
, a single integer specifying the length of the subroutine uniform name (including the terminating null character) is returned in values
.
GL_INVALID_ENUM
is generated if shadertype
or pname
is not one of the accepted values.
GL_INVALID_VALUE
is generated if index
is greater than or equal to the value of GL_ACTIVE_SUBROUTINES
.
GL_INVALID_VALUE
is generated if program
is not the name of an existing program object.
glGetProgramStage with argument GL_ACTIVE_SUBROUTINE_UNIFORMS
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGetActiveSubroutineUniformiv | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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