glGetSubroutineIndex — retrieve the index of a subroutine uniform of a given shader stage within a program
GLuint glGetSubroutineIndex( | GLuint program, |
GLenum shadertype, | |
const GLchar *name) ; |
program
Specifies the name of the program containing shader stage.
shadertype
Specifies the shader stage from which to query for subroutine uniform index. shadertype
must be one of GL_VERTEX_SHADER
, GL_TESS_CONTROL_SHADER
, GL_TESS_EVALUATION_SHADER
, GL_GEOMETRY_SHADER
or GL_FRAGMENT_SHADER
.
name
Specifies the name of the subroutine uniform whose index to query.
glGetSubroutineIndex
returns the index of a subroutine uniform within a shader stage attached to a program object. program
contains the name of the program to which the shader is attached. shadertype
specifies the stage from which to query shader subroutine index. name
contains the null-terminated name of the subroutine uniform whose name to query.
If name
is not the name of a subroutine uniform in the shader stage, GL_INVALID_INDEX
is returned, but no error is generated. If name
is the name of a subroutine uniform in the shader stage, a value between zero and the value of GL_ACTIVE_SUBROUTINES
minus one will be returned. Subroutine indices are assigned using consecutive integers in the range from zero to the value of GL_ACTIVE_SUBROUTINES
minus one for the shader stage.
GL_INVALID_ENUM
is generated if shadertype
or pname
is not one of the accepted values.
GL_INVALID_VALUE
is generated if program
is not the name of an existing program object.
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGetSubroutineIndex | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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