glGetActiveSubroutineUniformName — query the name of an active shader subroutine uniform
void glGetActiveSubroutineUniformName( | GLuint program, |
GLenum shadertype, | |
GLuint index, | |
GLsizei bufsize, | |
GLsizei *length, | |
GLchar *name) ; |
program
Specifies the name of the program containing the subroutine.
shadertype
Specifies the shader stage from which to query for the subroutine parameter. shadertype
must be one of GL_VERTEX_SHADER
, GL_TESS_CONTROL_SHADER
, GL_TESS_EVALUATION_SHADER
, GL_GEOMETRY_SHADER
or GL_FRAGMENT_SHADER
.
index
Specifies the index of the shader subroutine uniform.
bufsize
Specifies the size of the buffer whose address is given in name
.
length
Specifies the address of a variable into which is written the number of characters copied into name
.
name
Specifies the address of a buffer that will receive the name of the specified shader subroutine uniform.
glGetActiveSubroutineUniformName
retrieves the name of an active shader subroutine uniform. program
contains the name of the program containing the uniform. shadertype
specifies the stage for which which the uniform location, given by index
, is valid. index
must be between zero and the value of GL_ACTIVE_SUBROUTINE_UNIFORMS
minus one for the shader stage.
The uniform name is returned as a null-terminated string in name
. The actual number of characters written into name
, excluding the null terminator is returned in length
. If length
is NULL
, no length is returned. The maximum number of characters that may be written into name
, including the null terminator, is specified by bufsize
. The length of the longest subroutine uniform name in program
and shadertype
is given by the value of GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
, which can be queried with glGetProgramStage.
GL_INVALID_ENUM
is generated if shadertype
or pname
is not one of the accepted values.
GL_INVALID_VALUE
is generated if index
is greater than or equal to the value of GL_ACTIVE_SUBROUTINES
.
GL_INVALID_VALUE
is generated if program
is not the name of an existing program object.
glGetProgramStage with argument GL_ACTIVE_SUBROUTINE_UNIFORMS
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGetActiveSubroutineUniformName | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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