notEqual — perform a component-wise not-equal-to comparison of two vectors
bvec notEqual( | vec x, |
vec y) ; |
bvec notEqual( | ivec x, |
ivec y) ; |
bvec notEqual( | bvec x, |
bvec y) ; |
bvec notEqual( | uvec x, |
uvec y) ; |
x
Specifies the first vector to be used in the comparison operation.
y
Specifies the second vector to be used in the comparison operation.
notEqual
returns a boolean vector in which each element i is computed as x
[i] != y
[i].
OpenGL ES Shading Language Version | |||
---|---|---|---|
Function Name | 1.00 | 3.00 | 3.10 |
notEqual (vec) | ✔ | ✔ | ✔ |
notEqual (ivec) | ✔ | ✔ | ✔ |
notEqual (bvec) | ✔ | ✔ | ✔ |
notEqual (uvec) | - | ✔ | ✔ |
lessThan, lessThanEqual, greaterThan, greaterThanEqual, equal, any, all, not
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