glIsTexture — determine if a name corresponds to a texture
GLboolean glIsTexture( | GLuint texture) ; |
texture
Specifies a value that may be the name of a texture.
glIsTexture
returns GL_TRUE
if texture
is currently the name of a texture. If texture
is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, glIsTexture
returns GL_FALSE
.
A name returned by glGenTextures, but not yet associated with a texture by calling glBindTexture, is not the name of a texture.
OpenGL ES API Version | |||
---|---|---|---|
Function Name | 2.0 | 3.0 | 3.1 |
glIsTexture | ✔ | ✔ | ✔ |
glBindTexture, glCopyTexImage2D, glDeleteTextures, glGenTextures, glGet, glGetTexParameter, glTexImage2D, glTexImage3D, glTexParameter
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