glBindSamplers — bind one or more named sampler objects to a sequence of consecutive sampler units
void glBindSamplers( | GLuint first, |
GLsizei count, | |
const GLuint *samplers) ; |
first
Specifies the first sampler unit to which a sampler object is to be bound.
count
Specifies the number of samplers to bind.
samplers
Specifies the address of an array of names of existing sampler objects.
glBindSamplers
binds samplers from an array of existing sampler objects to a specified number of consecutive sampler units. count
specifies the number of sampler objects whose names are stored in the array samplers
. That number of sampler names is read from the array and bound to the count
consecutive sampler units starting from first
.
If the name zero appears in the samplers
array, any existing binding to the sampler unit is reset. Any non-zero entry in samplers
must be the name of an existing sampler object. When a non-zero entry in samplers
is present, that sampler object is bound to the corresponding sampler unit. If samplers
is NULL
then it is as if an appropriately sized array containing only zeros had been specified.
glBindSamplers
is equivalent to the following pseudo code:
for (i = 0; i < count; i++) { if (samplers == NULL) { glBindSampler(first + i, 0); } else { glBindSampler(first + i, samplers[i]); } }
Each entry in samplers
will be checked individually and if found to be invalid, the state for that sampler unit will not be changed and an error will be generated. However, the state for other sampler units referenced by the command will still be updated.
glBindSamplers
is available only if the GL version is 4.4 or higher.
GL_INVALID_OPERATION
is generated if first
+ count
is greater than the number of sampler units supported by the implementation.
GL_INVALID_OPERATION
is generated if any value in samplers
is not zero or the name of an existing sampler object.
glGet with argument GL_SAMPLER_BINDING
OpenGL Version | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glBindSamplers | - | - | - | - | - | - | - | - | - | - | ✔ | ✔ |
glGenSamplers, glBindSampler, glDeleteSamplers, glGet, glSamplerParameter, glGetSamplerParameter, glGenTextures, glBindTexture, glDeleteTextures
Copyright © 2013-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.