packHalf2x16 — convert two 32-bit floating-point quantities to 16-bit quantities and pack them into a single 32-bit integer
uint packHalf2x16( | vec2 v) ; |
v
Specify a vector of two 32-bit floating point values that are to be converted to 16-bit representation and packed into the result.
packHalf2x16
returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16-bit integers into a 32-bit unsigned integer. The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.
OpenGL Shading Language Version | ||||||||||||
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Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
packHalf2x16 | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ |
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