unpackHalf2x16 — convert two 16-bit floating-point values packed into a single 32-bit integer into a vector of two 32-bit floating-point quantities
vec2 unpackHalf2x16( | uint v) ; |
v
Specify a single 32-bit unsigned integer values that contains two 16-bit floating point values to be unpacked.
unpackHalf2x16
returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.
OpenGL Shading Language Version | ||||||||||||
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Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
unpackHalf2x16 | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ |
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