Name
textureLodOffset — perform a texture lookup with explicit level-of-detail and offset
Declaration
gvec4 textureLodOffset( | gsampler1D sampler, |
| float P, |
| float lod, |
| int offset) ; |
gvec4 textureLodOffset( | gsampler2D sampler, |
| vec2 P, |
| float lod, |
| ivec2 offset) ; |
gvec4 textureLodOffset( | gsampler3D sampler, |
| vec3 P, |
| float lod, |
| ivec3 offset) ; |
float textureLodOffset( | sampler1DShadow sampler, |
| vec3 P, |
| float lod, |
| int offset) ; |
float textureLodOffset( | sampler2DShadow sampler, |
| vec4 P, |
| float lod, |
| ivec2 offset) ; |
gvec4 textureLodOffset( | gsampler1DArray sampler, |
| vec2 P, |
| float lod, |
| int offset) ; |
gvec4 textureLodOffset( | gsampler2DArray sampler, |
| vec3 P, |
| float lod, |
| ivec2 offset) ; |
float textureLodOffset( | sampler1DArrayShadow sampler, |
| vec3 P, |
| float lod, |
| int offset) ; |
Parameters
-
sampler
-
Specifies the sampler to which the texture from which texels will be retrieved is bound.
-
P
-
Specifies the texture coordinates at which the texture will be sampled.
-
lod
-
Specifies the explicit level-of-detail from which texels will be fetched.
-
offset
-
Specifies the offset that will be applied to P
before texels are fetched.
Description
textureLodOffset
performs a texture lookup at coordinate P
from the texture bound to sampler
with an explicit level-of-detail as specified in lod
. Behavior is the same as in textureLod except that before sampling, offset
is added to P
.
See Also
texelFetch, texelFetchOffset, texture, textureGather, textureGatherOffset, textureGatherOffsets, textureGrad, textureGradOffset, textureLod, textureOffset, textureProj, textureProjGrad, textureProjGradOffset, textureProjLod, textureProjLodOffset, textureProjOffset, textureQueryLod, textureSize
Copyright
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.